Based on the famous Santorini cliffside, I built this blockmesh over a two-week timeframe in Unreal. The main purpose of this blockmesh design is to provide a footprint for exploration and enemy encounters; within the landscape is a gondola that can be restored by finding gears hidden in the level.

Megalochori Santorini

level design

Player pathing sketches:

Blockmesh version progress:

Initial enemy sketches:

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